Winged Rhynos
WIND 4

Winged Rhynos

  • ATK:
  • 1800

  • DEF:
  • 500

  • View:
  • 2507




During either player's turn, when a Trap Card is activated (except during the Damage Step): You can return this face-up card from the field to the hand.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 7, 2026
51± 8/ 100
Power Score
Intrinsic 53
Deck 49

Winged Rhynos — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 53.2 · Deck: 48.9 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Winged Rhynos converts into a single 1800-ATK Level 4 WIND Beast-Warrior body and a self-protection bounce when a Trap Card is activated outside the Damage Step. Its 15 recorded decks across 7 archetypes confirm it is a real, portable inclusion, but that is frequency, not power, and the 1800 ATK earns no points. With no recorded combos, no card advantage and no direct negation, combo_conversion and resource_economy stay low, so the score sits in the middle of the range.

Axis scores

Axis Score Evidence
Accessibility 45 Live as a body in 15 decks across 7 archetypes, but it has no searcher or starter route in the evidence and no combo starts (observed; inferred from text).
Combo & Conversion 25 Its text only makes it a bounce response on the field; there are no combo examples or power index data, so it builds nothing on its own (inferred).
Resource Economy 15 No draw, search, recursion or refuel; the bounce returns the card to hand rather than generating advantage (verified from text).
Effect & Interaction 30 It does not negate or destroy anything and only protects itself against trap activations, which is soft interaction (verified from text).
Material Utility 60 A clean generic Level 4 WIND Beast-Warrior with no tuner or restrictions, usable as material; the blanked-body case is inferred because there are no material role combo counts (inferred).
Resilience & Flexibility 55 The bounce lets it dodge trap-based removal in several spots, but it only works while on the field and only against trap activations (verified from text, inferred for scope).
Deck-Building Efficiency 85 Runs 1 copy in 12 of 15 decks, no garnet or lock, and an average of 1.4 copies per deck (observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 53.2, Deck ≈ 48.9, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Level 4 WIND Beast-Warrior body with no restrictions, usable as material
  • Self-protection bounce against trap-based removal while on the field
  • Portable across 7 archetypes (15 decks)
  • Cheap to run: 1 copy in most decks, no garnet or lock

Weaknesses

  • No recorded combo role, so no evidence it converts into a board
  • No card advantage, search or recursion
  • No negation or direct removal
  • Only protects itself and only while on the field

Counters / choke points

  • Non-trap removal or effects, which the bounce does not respond to (inferred from text)
  • Opponent plays that never activate a Trap Card, so the bounce never triggers (inferred from text)

Best use

Utility body with trap-activation self-protection. Decks: Armed Dragon, Lightsworn, Elemental Hero, Blackwings. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: returns itself from the field to hand when a Trap Card is activated, except during the Damage Step; Level 4, WIND, Beast-Warrior, 1800 ATK, effect monster; 15 recorded decks across 7 archetypes; 1.4 average copies per deck
  • Observed: Armed Dragon is the largest home (6 of 15 decks, 40%); Top partners co-occur in 60% of decks, which shows deck context and not combo strength; Copy distribution: 12 decks run 1 copy and 3 run 3
  • Inferred: Clean generic material use as a Level 4 body, since no material role combo counts exist; Its value is limited to protecting itself against trap-based interaction while on the field; Accessibility is mid-range because it has no searcher or starter route in the evidence
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion inferred from the 15-deck sample only no starter count for the deck resilience estimate











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